Is that just the problem with such big parts?ĭamn, and I thot I had a sugardaddy on the hook. Parts broke apart simply by loading, which didn't happen with vanilla Maritime Pack. Also, I realized my install has Kerbal Joint Reinforcement on it. I wasnt thinking stipped down like no surround sound it it, I was thinking like a paddleboat (pedalo if you are British) edition. See, it's simple *cough* Edited Octoby Fengist If you're unsure, you can set the debug to = true and when you launch, you can manually adjust the buoyancy of that part (yes, manually tweaking each part's buoyancy along with ballast is what it took to finally work it all out). Any other part, like the lights, will have a very small value for buoyancy. Parts like the dive planes are set to 10 so that when you're on the surface, they help keep the sub from rolling over. That's so that when you're submerged, the Conning Tower tends to keep the sub upright. The Conning Tower is set to 50 as well because it's on the top of the sub. 50 is max buoyancy and all of the hull parts are set to that. Depending on where you put it, you may need to change the buoyancy setting. Copy that module and paste it into any part you want to put on the sub. You'll see the MODULE for Firespitter's Buoyancy code in there. you want to get into modding parts to work with the sub, you're of course, free to do so. As for things like missiles, that'll take a lot of coding that I'm not quite up to yet. I also have an working theory about launching that will mesh with sails, should I ever get those going, whereby the sub could be used to deploy buoys around the ocean to monitor wind directions (and possibly ocean currents?). I have some other ideas (where have you heard that before) that I'd like to incorporate, like a different bow with a raked or bulbous nose and 'personal watercraft' but that's all down the road a bit. But, before I get into that though, I wanted to see how everyone reacts to just the basic sub parts. Although I'm not sure how much science you'll get out of it, I think there's only 2 biomes the sub could reach. I went ahead and included it because that is part of the plan. The antenna implies that science will be forthcoming. I realize that launching anything from subs is very far off if never Obviously there's huge buoyancy issues for any non-sub part, but if we want to add science bits, how'll that work? Question regarding adding things to the sub.
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